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	<title>Sam Beirne</title>
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	<description>Sam Beirne's game design portfolio.</description>
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		<title>Sam Beirne</title>
		<link>http://sambeirne.com</link>
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		<title>Guild Wars 2: Ranger</title>
		<link>http://sambeirne.com/2010/07/14/guild-wars-2-ranger/</link>
		<comments>http://sambeirne.com/2010/07/14/guild-wars-2-ranger/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 17:15:41 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=461</guid>
		<description><![CDATA[The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=461&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://sbeirne.files.wordpress.com/2010/07/gw2-ranger.jpg"><img class="alignright size-medium wp-image-462" title="Guild Wars 2 - Ranger" src="http://sbeirne.files.wordpress.com/2010/07/gw2-ranger.jpg?w=300&#038;h=168" alt="Guild Wars 2 - Ranger" width="300" height="168" /></a>The <a title="Ranger - Guild Wars 2" href="http://www.guildwars2.com/en/the-game/professions/ranger/">ranger</a> is a jack-of-all-trades and a master of them all as well,  relying on his keen eye, steady hand, or the power of nature itself.  A  master of ranged combat, the ranger is capable of striking unwitting  foes from a distance with his bow. With a stable of pets at his command,  a ranger can adapt to his opponents&#8217; strengths and weaknesses.</p></blockquote>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/461/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=461&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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			<media:title type="html">Guild Wars 2 - Ranger</media:title>
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		<title>Guild Wars 2: Healing and Death</title>
		<link>http://sambeirne.com/2010/07/08/guild-wars-2-healing-and-death/</link>
		<comments>http://sambeirne.com/2010/07/08/guild-wars-2-healing-and-death/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 18:33:22 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=448</guid>
		<description><![CDATA[Defeat in Guild Wars 2 is intended to be an experience, not a punishment. Let&#8217;s face it: dying never feels great, even without a death penalty. As weird as it might sound, we decided to look into what would make dying a more enjoyable and memorable play experience. Rather than being presented with immediate failure, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=448&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://sbeirne.files.wordpress.com/2010/07/gw2_healing.jpg"><img class="alignright size-medium wp-image-449" title="Guild Wars 2 - Healing and Death" src="http://sbeirne.files.wordpress.com/2010/07/gw2_healing.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a></p>
<blockquote><p><a title=" Healing and Death - Guild Wars 2" href="http://www.guildwars2.com/en/the-game/combat/healing-death/">Defeat in <em>Guild Wars 2</em></a> is intended to be an experience, not a  punishment. Let&#8217;s face it: dying never feels great, even without a  death penalty.  As weird as it might sound, we decided to look into what  would make dying a more enjoyable and memorable play experience.</p>
<p>Rather than being presented with immediate failure, when a player  loses all of their health in <em>Guild Wars 2</em>, they are put into  &#8220;downed mode.&#8221; In this mode, the player has a number of downed skills  they can use to target enemies and fight for a chance to survive. A  downed player can still be attacked, which will send them into a  defeated state, leaving them to either wait for an ally to resurrect  them or to resurrect at a waypoint.</p>
<p>&#8230;</p>
<p>Simple systems like this, along with cross-profession combos, and the  dedicated healing skill slot, help free players from the MMORPG  shackles, and let us break the mold even more. We&#8217;re making players more  self sufficient, but are also providing appealing ways for them to  effortlessly work together to create a more inspired moment-to-moment  experience. That is why <em>Guild Wars 2</em> does not have a dedicated  healing class.</p></blockquote>
<p>Read more on the <a title="Healing and Death - Guild Wars 2" href="http://www.guildwars2.com/en/the-game/combat/healing-death/">official Guild Wars 2 website</a>, <a title="Exclusive - Guild Wars 2 to scrap healers and tanks" href="http://www.pcgamer.com/2010/07/08/exclusive-guild-wars-2-to-scrap-healers-and-tanks/">PC Gamer</a>, <a title="Death Is Not The End In Guild Wars 2" href="http://kotaku.com/5582273/death-is-not-the-end-in-guild-wars-2">Kotaku</a>, and <a title="Guild Wars 2 - No Healers, No Death Penalties, No Problem" href="http://gameinformer.com/b/news/archive/2010/07/08/guild-wars-2-cutting-back-on-healers-death-penalties.aspx">Game Informer</a>.</p>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/448/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/448/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/448/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/448/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/448/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/448/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/448/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/448/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/448/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/448/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=448&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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			<media:title type="html">Guild Wars 2 - Healing and Death</media:title>
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		<title>Guild Wars 2: Warrior</title>
		<link>http://sambeirne.com/2010/06/09/guild-wars-2-warrior/</link>
		<comments>http://sambeirne.com/2010/06/09/guild-wars-2-warrior/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 20:07:32 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=443</guid>
		<description><![CDATA[The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense. Filed under: Games Tagged: ArenaNet, Guild Wars 2<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=443&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://sbeirne.files.wordpress.com/2010/06/gw2-warrior-006.jpg"><img class="alignright size-medium wp-image-444" title="Guild Wars 2 - Warrior" src="http://sbeirne.files.wordpress.com/2010/06/gw2-warrior-006.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a>The <a title="Guild Wars 2 - Warrior" href="http://www.guildwars2.com/en/the-game/professions/warrior/">warrior</a> is a master of weapons who relies on speed, strength,  toughness, and heavy armor to survive in battle. A warrior can shrug off  blow after blow to stay in the fight, all the while building up  adrenaline to fuel his offense.</p></blockquote>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/443/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/443/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/443/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/443/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/443/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/443/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/443/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/443/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/443/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/443/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=443&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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			<media:title type="html">Guild Wars 2 - Warrior</media:title>
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		<title>Guild Wars 2: Public Demo at gamescom and PAX Prime</title>
		<link>http://sambeirne.com/2010/06/02/guild-wars-2-public-demo-at-gamescom-and-pax-prime/</link>
		<comments>http://sambeirne.com/2010/06/02/guild-wars-2-public-demo-at-gamescom-and-pax-prime/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 06:21:27 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[gamescom]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=430</guid>
		<description><![CDATA[This is the big one folks! I’m happy to announce that we will unveil the first public hands-on demo of Guild Wars 2 at gamescom in Cologne, Germany! If you want to be the first in your guild to play GW2 (and you’re in Europe), this is the show to attend. Naturally, we’ll have tons [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=430&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://sbeirne.files.wordpress.com/2010/06/gamescom-logo.png"><img class="alignright size-full wp-image-432" title="gamescom-logo" src="http://sbeirne.files.wordpress.com/2010/06/gamescom-logo.png?w=213&#038;h=69" alt="" width="213" height="69" /></a>This is the big one folks! I’m happy to announce that we will unveil the  <strong>first public hands-on demo of <em>Guild Wars 2 </em></strong>at  <a title="gamescom" href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">gamescom</a> in Cologne, Germany! If you want to be the first in your guild  to play GW2 (and you’re in Europe), this is the show to attend.  Naturally, we’ll have tons of ArenaNet staff on-hand, including studio  head Mike O’Brien and German community manager Martin Kerstein, plus  lots of cool activities. But let’s face it; we know it’s all about the  game. We’ll have more details about the GW2 demo in the near future.</p>
<p><a href="http://sbeirne.files.wordpress.com/2010/06/pax-logo.png"><img class="alignleft size-full wp-image-436" title="pax-logo" src="http://sbeirne.files.wordpress.com/2010/06/pax-logo.png?w=132&#038;h=69" alt="" width="132" height="69" /></a><a title="PAX 2010" href="http://www.paxsite.com/paxprime/index.php">PAX</a> is probably our favorite trade show  because it’s in our hometown of Seattle and we love Penny Arcade. As  some of you have astutely noted, ArenaNet is always at this show in full  force, so expect to meet your favorite artists, designers, and  community people – <strong>along with hands-on demo stations of <em>Guild  Wars 2</em></strong>. If you’ve ever attended PAX before, you know we  always have a lot going on – so much, in fact, that we’re going to need a  separate follow-up post to go into more detail.</p></blockquote>
<p>Read more at the <a title="ArenaNet Hits the Convention Circuit - ArenaNet Blog" href="http://www.arena.net/blog/arenanet-hits-the-convention-circuit">official ArenaNet blog</a>.</p>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/gamescom/'>gamescom</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a>, <a href='http://sambeirne.com/tag/pax/'>PAX</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/430/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/430/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/430/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/430/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/430/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/430/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/430/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/430/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/430/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/430/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=430&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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		<title>Guild Wars 2: Personal Story</title>
		<link>http://sambeirne.com/2010/05/26/guild-wars-2-personal-story/</link>
		<comments>http://sambeirne.com/2010/05/26/guild-wars-2-personal-story/#comments</comments>
		<pubDate>Wed, 26 May 2010 18:54:05 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=422</guid>
		<description><![CDATA[One of the challenges of a massively-multiplayer game is that in being inclusive to a vast number of people, it loses a lot of the personal interaction that makes single-player RPGs so much fun. When you&#8217;re looking at the games on the store shelf, it seems you have only two options &#8211; a game that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=422&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://sbeirne.files.wordpress.com/2010/05/gw2-personal-001.jpg"><img class="alignright size-medium wp-image-423" title="gw2-personal-001" src="http://sbeirne.files.wordpress.com/2010/05/gw2-personal-001.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a></p>
<blockquote><p>One of the challenges of a massively-multiplayer game is that in being inclusive to a vast number of people, it loses a lot of the personal interaction that makes single-player RPGs so much fun. When you&#8217;re looking at the games on the store shelf, it seems you have only two options &#8211; a game that you can play with your friends, or a game that has a satisfying <a title="Guild Wars 2 - Personal Stories" href="http://www.guildwars2.com/en/the-game/personal-stories/">personal story</a>. The Guild Wars 2 design team believes that a game should have both.</p>
<p>We believe that telling a story begins with creating a deep, realistic world. Player characters should be the focus as much as possible, and be offered choices and decisions that meaningfully impact the world around them. NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other. Cities should feel like centers of activity. The world&#8217;s history should make sense. The original Guild Wars had already done a great deal of work in that direction &#8211; Tyria is an amazingly detailed fantasy setting, a rich and vibrant world. We wanted to live up to what we had done in the past, and carry it forward into our new game.</p></blockquote>
<p>Learn <a title="Guild Wars 2 - Personal Story Overview" href="http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/">more</a> at the official Guild Wars 2 website.</p>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/422/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/422/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/422/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/422/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/422/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/422/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/422/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/422/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/422/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/422/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=422&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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		<title>Guild Wars 2: Dynamic Events</title>
		<link>http://sambeirne.com/2010/05/12/guild-wars-2-dynamic-events/</link>
		<comments>http://sambeirne.com/2010/05/12/guild-wars-2-dynamic-events/#comments</comments>
		<pubDate>Thu, 13 May 2010 00:19:03 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=415</guid>
		<description><![CDATA[Enter the living world of Guild Wars 2 &#8211; filled with thousands of dynamic events that ebb and flow through the course of your adventures. One day there may be a thriving village filled with vendors and townspeople, the next day that village may be a smoking ruin overrun by centaurs. Dynamic events evolve and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=415&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://sbeirne.files.wordpress.com/2010/05/gw2-dynamic-002.jpg"><img class="alignright size-medium wp-image-416" title="gw2-dynamic-002" src="http://sbeirne.files.wordpress.com/2010/05/gw2-dynamic-002.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a>Enter the <strong>living world</strong> of <em>Guild Wars 2</em> &#8211;  filled with thousands of <a title="Guild Wars 2 - Dynamic Events" href="http://www.guildwars2.com/en/the-game/dynamic-events/">dynamic events</a> that ebb and flow through the  course of your adventures. One day there may be a thriving village  filled with vendors and townspeople, the next day that village may be a  smoking ruin overrun by centaurs.</p>
<p><a title="Guild Wars 2 - Dynamic Events" href="http://www.guildwars2.com/en/the-game/dynamic-events/">Dynamic events</a> evolve and cascade across the world in response to how  you, the player, interact with them, leaving <strong>persistent effects</strong> in the game world. Will you save that village or let it burn? The  choice rests with you and your fellow players.</p>
<p>The <a title="Guild Wars 2 - Dynamic Events" href="http://www.guildwars2.com/en/the-game/dynamic-events/">Dynamic Event</a> system in <em>Guild Wars 2</em> is built to be <strong>scalable  and encourage impromptu group play</strong> where players are naturally  cooperating together and not worried about encroaching on each other.  The more the merrier!</p></blockquote>
<p><a title="Guild Wars 2 - Dynamic Events Overview" href="http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/">Dynamic Events Overview by Colin Johanson</a></p>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/415/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/415/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/415/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/415/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/415/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/415/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/415/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/415/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/415/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/415/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=415&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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		<title>Guild Wars 2: Elementalist Revealed</title>
		<link>http://sambeirne.com/2010/04/28/guild-wars-2-elementalist-revealed/</link>
		<comments>http://sambeirne.com/2010/04/28/guild-wars-2-elementalist-revealed/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 17:59:10 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=410</guid>
		<description><![CDATA[The Elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the Elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=410&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://sbeirne.files.wordpress.com/2010/04/gw2_elementalist_static_field.jpg"><img class="alignright size-medium wp-image-411" title="Guild Wars 2 - Elementalist Static Field" src="http://sbeirne.files.wordpress.com/2010/04/gw2_elementalist_static_field.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a>The <a title="Guild Wars 2 - Elementalist" href="http://www.guildwars2.com/en/the-game/professions/elementalist/">Elementalist</a> channels natural forces of destruction, making fire,  air, earth, and water do her bidding. What the Elementalist lacks in  physical toughness, she makes up for in her ability to inflict massive  damage in a single attack, dropping foes from a distance before they can  become a threat. Yet, despite her incredible offensive potential,  versatility is what makes the Elementalist truly formidable.</p></blockquote>
<p>Learn <a title="Guild Wars 2 - Combat" href="http://www.guildwars2.com/en/the-game/combat/">more about combat</a> at the official Guild Wars 2 website.</p>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/410/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/410/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/410/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/410/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/410/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/410/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/410/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/410/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/410/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/410/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=410&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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		<title>Guild Wars 2 Design Manifesto</title>
		<link>http://sambeirne.com/2010/04/27/guild-wars-2-design-manifesto/</link>
		<comments>http://sambeirne.com/2010/04/27/guild-wars-2-design-manifesto/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 07:17:01 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=402</guid>
		<description><![CDATA[This week we’re celebrating the 5th anniversary of the release of Guild Wars. Coincidentally, this year also marks the 10th anniversary of the founding of our company. We founded this company because we wanted to shake up a risk-averse industry, and show that game companies don’t have to just keep making the same games over [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=402&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://sbeirne.files.wordpress.com/2010/04/gw2_city_concept.jpg"><img class="alignright  size-thumbnail wp-image-403" title="Guild Wars 2 - City Concept" src="http://sbeirne.files.wordpress.com/2010/04/gw2_city_concept.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a>This week we’re celebrating the 5th anniversary of the release of Guild Wars. Coincidentally, this year also marks the 10th anniversary of the founding of our company. We founded this company because we wanted to shake up a risk-averse industry, and show that game companies don’t have to just keep making the same games over and over again to be successful. We believe that gamers want to try new things, new experiences, and that they’ll reward the companies who can bring them something new.</p>
<p>So five years ago we released Guild Wars, which was really a new thing. It was an RPG, but it also had elements of a strategy game; unlike most RPGs it was inspired more by M:tG than D&amp;D; it was an online world with no monthly fees. We called it a CORPG but the ‘net raged with debates about whether or not it was an MMORPG. However you categorized it didn’t matter; it was a fun, new, different experience. We thought we could sell a million copies, and we ended up selling over 6 million.</p>
<p>We’re not going to rest on our laurels now. We started this company to innovate and bring players new experiences. Guild Wars 2 is the perfect game for Guild Wars players, but it’s not just the same game repeated again. We took this opportunity to question everything, and we have some exciting answers for you today.</p></blockquote>
<p>Read more on the <a title="Guild Wars 2 Design Manifesto" href="http://www.arena.net/blog/guild-wars-2-design-manifesto">ArenaNet blog</a>.</p>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/402/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/402/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/402/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/402/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/402/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/402/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/402/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/402/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/402/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/402/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=402&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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			<media:title type="html">Guild Wars 2 - City Concept</media:title>
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		<title>Guild Wars &#8212; Ghosts of Ascalon</title>
		<link>http://sambeirne.com/2010/02/24/guild-wars-ghosts-of-ascalon/</link>
		<comments>http://sambeirne.com/2010/02/24/guild-wars-ghosts-of-ascalon/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 22:42:37 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=377</guid>
		<description><![CDATA[ArenaNet has announced the first original Guild Wars novel, Ghosts of Ascalon, written by Matt Forbeck and Jeff Grubb. Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=377&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>ArenaNet has announced the first original Guild Wars novel, <a title="Ghosts of Ascalon" href="http://www.guildwars2.com/en/world/ghosts-of-ascalon/">Ghosts of Ascalon</a>, written by <a href="http://www.forbeck.com/">Matt Forbeck</a> and <a href="http://grubbstreet.blogspot.com/">Jeff Grubb</a>.</p>
<blockquote><p><img class="alignright size-full wp-image-381" title="Ghosts of Ascalon" src="http://sbeirne.files.wordpress.com/2010/02/ghosts_of_ascalon.png?w=170&#038;h=268" alt="" width="170" height="268" /></p>
<p>Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians rose again, transformed by their king&#8217;s rage into ghostly protectors and charged with guarding the realm—forever. The once mighty kingdom became a haunted shadow of its former glory.</p>
<p>Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. One obstacle remains. The charr legions won&#8217;t sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon.</p>
<p>Now, a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between humans and charr&#8211;but the undead king who rules Ascalon won&#8217;t give it up easily, and not everyone wants peace!</p>
<p><em>Ghosts of Ascalon</em> is scheduled for release in North America and Europe in the summer of 2010.</p></blockquote>
<br />Filed under: <a href='http://sambeirne.com/category/games/'>Games</a> Tagged: <a href='http://sambeirne.com/tag/arenanet/'>ArenaNet</a>, <a href='http://sambeirne.com/tag/guild-wars-2/'>Guild Wars 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/sbeirne.wordpress.com/377/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/sbeirne.wordpress.com/377/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/sbeirne.wordpress.com/377/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/sbeirne.wordpress.com/377/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/sbeirne.wordpress.com/377/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/sbeirne.wordpress.com/377/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/sbeirne.wordpress.com/377/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/sbeirne.wordpress.com/377/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/sbeirne.wordpress.com/377/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/sbeirne.wordpress.com/377/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=377&subd=sbeirne&ref=&feed=1" />]]></content:encoded>
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			<media:title type="html">Ghosts of Ascalon</media:title>
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		<title>Guild Wars 2 &#8212; Giving Tyria a Voice</title>
		<link>http://sambeirne.com/2009/12/16/guild-wars-2-giving-tyria-a-voice/</link>
		<comments>http://sambeirne.com/2009/12/16/guild-wars-2-giving-tyria-a-voice/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 19:54:04 +0000</pubDate>
		<dc:creator>Sam Beirne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ArenaNet]]></category>
		<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://sambeirne.com/?p=371</guid>
		<description><![CDATA[ArenaNet has posted some behind the scenes footage from the voice recording session for the Races of Tyria video. Posted in Games Tagged: ArenaNet, Behind the Scenes, Guild Wars 2<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sambeirne.com&blog=524475&post=371&subd=sbeirne&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><span style="text-align:center; display: block;"><a href="http://sambeirne.com/2009/12/16/guild-wars-2-giving-tyria-a-voice/"><img src="http://img.youtube.com/vi/Te4FK_6JLwE/2.jpg" alt="" /></a></span></p>
<p>ArenaNet has <a title="Go Behind the Scenes with the Voices of Tyria" href="http://www.guildwars2.com/en/news/go-behind-the-scenes-with-the-voices-of-tyria.html">posted</a> some behind the scenes footage from the voice recording session for the <a title="New Guild Wars 2 Video--The Races of Tyria" href="http://www.guildwars2.com/en/news/new-guild-wars-2-video--the-races-of-tyria.html">Races of Tyria</a> video.</p>
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